The Bedroom is my graduation project for the 3D Animation & Visual Effects program at Vancouver Film School back in 2017.
Always a fan of van Gogh’s work, once I started to understand how to model and texture in 3D, I decided to pay an homage to this artist that has been with me since my childhood years.
The Bedroom Original Artwork
Based on the homonymous painting by Vincent, the inspiration for this project came to me while reading his biography and letters. Often depicted as a mad genius, I wanted to show a different side of him. Through color, lighting, and camera work, this project shows the ups and downs the artist went through while living in Arles. And especially, what the painting The Bedroom meant to him.
Hand-Painted 3D version of Vincent’s bedroom
Photorealistic 3D version of Vincent’s bedroom
As if embodying his ghost, the camera drifts through the painting, capturing the idyllic vision Vincent dreamed of—a painter's colony in the south of France. Suddenly, as if jolted awake from a dream, the camera pulls back, revealing reality. It’s still warm and full of promise, but undeniably lonely.
The shot concludes with a high-angle perspective, looking down on the moment of the painting's creation. Gradually, the colors lose their saturation, and the frame freezes. Vincent and his bedroom fade into a memory.
From the beginning, I wanted to get the textures right. I wanted people to want to touch the screen, especially for the painted version. By the time, during production, I tested digital brushes on the assets that I considered to be the main ones, like the bed and the chair, but didn’t get the results I was aiming for. So, I decided to do like Vincent did: to paint with real oil!
After all the 3D assets were modeled and their UVs done, I’d print the UVs, measure and draw them onto a canvas. Then, following the original painting as reference, I’d start painting, hoping that the end result would look something like the original. After that, I would take a high-resolution picture of the painted UV, and using Mari and Photoshop, apply them digitally into the 3D asset.
Printed and measured out UVs
Hand painted UVs
After both the painted and the photo real environments were done, I had to face another challenge: to model van Gogh. This proved to be very difficult, since Vincent had only had one picture taken of him during his lifetime, and I didn’t know if that picture was authentic or not.
On the other hand, he painted over 30 self-portraits, and even though his expressionist style wouldn’t be 100% faithful to what he really looked like, they helped me understand his essential features, like his forehead, chin, and eyes.
Vincent’s sculpt - testing some hair
This project was my first serious attempt at the immaginative world of 3D. It helped me understand my limitations and how I can work around them to build something that pushes my boundaries, while at the same time exploring my creativity.